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  • Member You - How to Compete with Free: Debunking the DRM Myth

    Printing Still The Best Way To Get Customers!
    Today our choices are limitless to advertise. We can print a flyer, print an add in the paper, advertise on television, give out promotional products branded with your logo or message, place an add on the internet or email. Why is Print still the best?Let's start with an add in the paper. Exposure is good but the cost is high and it is a hit or miss opportunity. Today less and less people read the paper from end to end due to a lack of time and a greater resource for capturing important information. Blink and your costly add goes right into the garbage. Unless you’re willing to spend thousand for a full page color ads, you’re probably not spending your marketing dollar wisely.Email for a while was great. You could purchase a list and send a bulk email to thousands or millions in a few minut
    pple from competition. The iTunes service and Apple's iPod player were designed to work together and the proprietary FairPlay technology helps to exclude interlopers. Any iTunes or iPod clone-maker would have to reverse engineer FairPlay, making the task of creating clones all the more difficult and giving Apple both technical and legal counterattack options. For example, when RealNetworks introduced Harmony, a technology that makes the RealPlayer Music Store compatible
    An Internet Marketing Strategy that Works
    You can't put up a beautiful (or any) web site and hope that people will just arrive. You have to let them know, IN EVERY POSSIBLE WAY, that your web site is there. This HAS to be part of any Internet marketing strategy you develop. This is actually a basic marketing principle. Customers are not going to look for you, you have to look for them.Promoting your web site on-line and building traffic is the subject of thousands of web sites, e-zines, books, courses and seminars. Using the web to promote your site, however, assumes that your customers are surfers. But there is a large percentage of our population that is not as savvy with the internet as we would like them to be.So, what about the large percentages of the population who are not? They will only find out about you through tradi
    The media is abuzz with reports of illegal music and movie downloading, peer-to-peer file sharing and the related ongoing legal and legislative battles being played out in our courts and in Congress. Most of these discussions perpetuate a myth that existing, or soon-to-be-developed, digital rights management (DRM) technologies are the key to solving the entertainment industry's piracy woes. As support for this notion, many cite Apple's successful iTunes music download service. The conventional wisdom is that since Apple uses DRM and Apple is successful, then technical copy protection mechanisms must have been instrumental in Apple's success. The truth is that Apple's DRM technology, called FairPlay, was indeed instrumental in Apple's success, but not because it prevents digital piracy.

    For preventing piracy, FairPlay is not only totally ineffective, it was implemented that way on purpose. Once you purchase a song via iTunes, you are allowed to burn it to a CD. Once you burn it, the song is completely beyond the control of iTunes. You can rip the song off the CD by using perfectly legal software, such as the Windows media player; post the music on a file share; re-encode it in MP3 format; or make a million copies of the CD and give them away in Times Square. FairPlay does nothing to prevent people from doing those things. So, since the notion that FairPlay prevents piracy crumbles in the face of logical analysis, why did Apple bother to create it?

    There are two very logical justifications for FairPlay. One has nothing to do with the effectiveness of DRM and everything to do with marketing. That is, having a DRM illusion made it much easier for Apple to convince record labels to distribute their music through iTunes. Another reason for FairPlay's existence has nothing to do with protecting rights holders from piracy and everything to do with protecting Apple from competition. The iTunes service and Apple's iPod player were designed to work together and the proprietary FairPlay technology helps to exclude interlopers. Any iTunes or iPod clone-maker would have to reverse engineer FairPlay, making the task of creating clones all the more difficult and giving Apple both technical and legal counterattack options. For example, when RealNetworks introduced Harmony, a technology that makes the RealPlayer Music Store compatible

    Teleselling to Recruit
    Not all telephone sales are actual sales. Sometimes companies try to recruit customers rather than sell them. In other words the goal of the phone call is not to sell the customer anything but to recruit them for word-of-mouth advertising or to tell friends or invite them to a function or into the store. But the goal is not to sell but only invite them to come have a look see or recruit them in some way.There is a big difference between teleselling or telephone sales and the recruiting of customers, clientele or potential buzz marketers or word-of-mouth advertisers. When teleselling to recruit you are looking for Peppers. For instance, remember that Dr Pepper commercial where they said; He's a Pepper she is a Pepper wouldn't You like to Be a Pepper too?The teller recruiter has a job an
    ervice. The conventional wisdom is that since Apple uses DRM and Apple is successful, then technical copy protection mechanisms must have been instrumental in Apple's success. The truth is that Apple's DRM technology, called FairPlay, was indeed instrumental in Apple's success, but not because it prevents digital piracy.

    For preventing piracy, FairPlay is not only totally ineffective, it was implemented that way on purpose. Once you purchase a song via iTunes, you are allowed to burn it to a CD. Once you burn it, the song is completely beyond the control of iTunes. You can rip the song off the CD by using perfectly legal software, such as the Windows media player; post the music on a file share; re-encode it in MP3 format; or make a million copies of the CD and give them away in Times Square. FairPlay does nothing to prevent people from doing those things. So, since the notion that FairPlay prevents piracy crumbles in the face of logical analysis, why did Apple bother to create it?

    There are two very logical justifications for FairPlay. One has nothing to do with the effectiveness of DRM and everything to do with marketing. That is, having a DRM illusion made it much easier for Apple to convince record labels to distribute their music through iTunes. Another reason for FairPlay's existence has nothing to do with protecting rights holders from piracy and everything to do with protecting Apple from competition. The iTunes service and Apple's iPod player were designed to work together and the proprietary FairPlay technology helps to exclude interlopers. Any iTunes or iPod clone-maker would have to reverse engineer FairPlay, making the task of creating clones all the more difficult and giving Apple both technical and legal counterattack options. For example, when RealNetworks introduced Harmony, a technology that makes the RealPlayer Music Store compatible

    Powers Fasteners
    Power fasteners are those that are specially designed to withstand extreme conditions and are made to rigid quality standards in order to perform a more efficient job of fastening. These fasteners are useful where other types of fasteners do not measure up for the job at hand.These fasteners are made of special materials such as hardened stainless steel and sometimes the fastener is electroplated with an anti corrosive metal or element such as zinc or titanium. Power fasteners are usually used in industries and in construction work where normal fasteners do not provide efficiency and dependability.Some examples of power fasteners are threaded stud fasteners and hammer drive fasteners that are made from special steel alloys and austempered (process that makes steel or iron stronger). Power f
    u are allowed to burn it to a CD. Once you burn it, the song is completely beyond the control of iTunes. You can rip the song off the CD by using perfectly legal software, such as the Windows media player; post the music on a file share; re-encode it in MP3 format; or make a million copies of the CD and give them away in Times Square. FairPlay does nothing to prevent people from doing those things. So, since the notion that FairPlay prevents piracy crumbles in the face of logical analysis, why did Apple bother to create it?

    There are two very logical justifications for FairPlay. One has nothing to do with the effectiveness of DRM and everything to do with marketing. That is, having a DRM illusion made it much easier for Apple to convince record labels to distribute their music through iTunes. Another reason for FairPlay's existence has nothing to do with protecting rights holders from piracy and everything to do with protecting Apple from competition. The iTunes service and Apple's iPod player were designed to work together and the proprietary FairPlay technology helps to exclude interlopers. Any iTunes or iPod clone-maker would have to reverse engineer FairPlay, making the task of creating clones all the more difficult and giving Apple both technical and legal counterattack options. For example, when RealNetworks introduced Harmony, a technology that makes the RealPlayer Music Store compatible

    Do Marketers Need To Be Different To Be Direct?
    TARGETING & SEGMENTATION Introductory marketing teaches us to make several assumptions and generalisations on the market. Top on that list, it is vital for a brand to narrow its target audience down to a set of demographic qualities based on age, sex, income etc. Even a brand like Coca-Cola, which has near universal appeal, targets their product toward youth. Beyond the target market there will be a number of market segments, again defined by geo-demographic characteristics. In traditional marketing, defining a market and its segments will build a picture of an audience which impacts on both the creative employed and the media buying strategy.Do these methods of targeting and segmentation translate into Direct Marketing? In fact, they’re surprisingly unimportant. What’s important is that commun
    logical analysis, why did Apple bother to create it?

    There are two very logical justifications for FairPlay. One has nothing to do with the effectiveness of DRM and everything to do with marketing. That is, having a DRM illusion made it much easier for Apple to convince record labels to distribute their music through iTunes. Another reason for FairPlay's existence has nothing to do with protecting rights holders from piracy and everything to do with protecting Apple from competition. The iTunes service and Apple's iPod player were designed to work together and the proprietary FairPlay technology helps to exclude interlopers. Any iTunes or iPod clone-maker would have to reverse engineer FairPlay, making the task of creating clones all the more difficult and giving Apple both technical and legal counterattack options. For example, when RealNetworks introduced Harmony, a technology that makes the RealPlayer Music Store compatible

    Losing Angry Customers
    This article offers five ways to help you deal with angry customers. While the goal of all businesses is to have only happy customers, we also have to be realistic and realize sometimes we are going to anger a customer. Isn’t it  best to know in advance how to deal with an angry one, of course it is. Read on….. Handle the person first, then the problem. Let angry people vent their frustrations. This alone will go a long way toward resolving the problem. Many times people just need to let off some steam and you are their sounding board, whether you deserve to be or not. Apologize. This is crucial. It shows you are committed to the relationship. Remember, the customer is always right, whether they are or not. So apologize, whether or not it was your fault. Show empathy. Assure your
    pple from competition. The iTunes service and Apple's iPod player were designed to work together and the proprietary FairPlay technology helps to exclude interlopers. Any iTunes or iPod clone-maker would have to reverse engineer FairPlay, making the task of creating clones all the more difficult and giving Apple both technical and legal counterattack options. For example, when RealNetworks introduced Harmony, a technology that makes the RealPlayer Music Store compatible with iPods, Apple responded with a threat that future Apple software updates would likely break the compatibility and even went so far as to question the legality or Real's action under the Digital Millennium Copyright Act (DMCA), which makes circumventing copy protection illegal. This case clearly demonstrates that Apple intends to use FairPlay to protect its own commercial interests, which have nothing to do with preventing piracy.

    Although hackers have compromised FairPlay, digital content pirates do not have to; they can simply take advantage of a gaping, built-in hole. But even if we ignore all past experience with copy protection and assume that FairPlay could be made foolproof, it would still provide little or no protection to rights holders from piracy. Copies of digital content are exact copies. They do not degrade no matter how many times you duplicate them. Consequently, even just one in-the-clear copy of a digital work can be perfectly duplicated millions and millions of times while being distributed by using file sharing networks. Since many of the latest file sharing technologies are "open source" applications, such as Bittorrent, that are owned by no one and available to anyone, the tactic of litigating against companies that operate P2P networks is becoming pointless. Technical measures for thwarting file-sharing have been attempted, but countermeasures are created almost as fast. The inescapable fact is that, short of a complete government-enforced lock-down of the Internet, entertainment businesses will increasingly have to face the challenge of competing with free.

    In the real world, a significant number of microwave oven clocks blink 12:00 for years on end because consumers are either unable to learn how to set the time, or they are just unwilling to bother. Yet some in the entertainment industry continue to flirt with a fantasy

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